Assets
Every file you uploaded to the project, its generated speech and music, and its 3D assets.
Assets holds the files you brought into a project, and the voice takes and music it made. It lists them in folders: General first, then one for every shot, then Unassigned. Pictures and clips Root generated stay on Shots, not here.
Upload takes pictures, video and sound (PNG, JPEG, WebP, MP4, MOV, WebM, WAV, MP3, FLAC, OGG, M4A). It also takes GLB, glTF, OBJ, Alembic, PLY, SPZ, Blender, ZIP, EXR, HDR, FBX, USD, USDZ files, and documents (PDF, Word, Excel, Text, Markdown, CSV). Drag files onto the page, or press Upload. Record from webcam records a clip and uploads it the same way. An EXR or HDR goes to EXR and HDR files, where you can download or delete it. A browser can't show an EXR or HDR, so it can't be used as an input to a model. When previews are on for your workspace, Root draws a small picture of each picture and the first frame of each EXR sequence. A document goes to Documents, the same way, up to 4 GB; it always downloads, never opens in the browser.
New pictures, clips and sound land in Unassigned. Drag a card onto a shot's folder to file it there, or onto General to make it available in every shot. A picture or clip filed under a shot also shows under that shot in Shots.
- Click a tile to see it full size, and use its download button for the original file.
- Sound has no picture, so it is a row with a player. Drag the grip at the left of a row onto a shot to file it.
- An uploaded sound clip has Move to Music, which moves it to the Music section.
- With the Library on, tiles, 3D model rows and project file rows have Add to library. It copies the file into the Library for every project to use.
- The Library section lists the library items this project uses, and whether it follows the current version or is kept on one.
- Each sound row has a Play button. Its player opens when you press it, and the page keeps 40 players open at most: playing one more closes the one played longest ago.
Every folder and section says how many files it holds. Four folders are open at once; press a folder's name to open or close it, and opening a fifth closes the one opened longest ago. A folder shows 60 files at first: press Show 60 more for the next 60, and past 120 use Previous and Next. Sounds show 20 at a time, with Show 20 more sounds. 3D Models, 3D Splats, Blender and ZIP files, EXR and HDR files and Music show 50 at a time, with Show 50 more.
The search box at the top finds a file by name in every folder and section at once. The results are one list, newest first, 60 a page with Previous and Next. Each result says what kind of file it is and where it is filed. Clear the box to go back to the folders.
Press Select to put a box on every file. Tick the ones you want, or hold Shift and tick a second one to take every file between. Select all in a folder, a section or a search takes all of its files, including the ones not shown yet. The bar at the bottom then shows how many are chosen and what you can do with them:
- Move to: a shot, General, Unassigned, or Music for uploaded sounds. A file that can't go there stays put, and the bar says why. A generated picture or clip stays with its take. A 3D model or project file belongs to the whole project.
- Delete: removes them from the project. Support can bring a whole delete back for 30 days, so the result gives you a reference to quote. A file a take, a trained model or a ready dataset uses is not deleted, and the bar says which and why.
- Save to a folder (Chrome and Edge): pick a folder on your computer and the files are saved there, each in a folder named after its shot or section.
- Download as ZIP, where your workspace has it: one ZIP of up to 5,000 files and 20 GB, made on Root's machines. The bar shows how it is going, then a link. A ZIP is kept for 24 hours.
3D Models lists the project's 3D assets: ones made in Root, ones you uploaded and, if your workspace uses Digital Dark, its deliveries. A GLB, glTF, OBJ, Alembic, FBX, USD or USDZ upload goes there, up to 4 GB; a glTF up to 25 MB. An Alembic file up to 25 MB is converted to a GLB. An FBX or USD file is kept to download. A model over 25 MB is too large to open in the browser, so it has Download only.
Each row in 3D Models has Download. A GLB or glTF also has Send to 3D scene, which opens the project's 3D Scene with it placed.
3D Splats lists the gaussian splats Re-angle nodes built and the ones you uploaded. A PLY or SPZ upload goes there, up to 512 MB. Attach a splat to a Re-angle node to reuse it without paying to build it again.
When previews are on for your workspace, Root draws a small picture of every 3D file once, on its own servers. It shows at the left of the file's row in 3D Models, 3D Splats, Blender and ZIP files, and EXR and HDR files. A model or a scene also gets a short turntable. Click the picture to watch it turn, and Close to put it away; for a GLB or glTF, Orbit opens a view you can turn yourself. A scene with its own camera is drawn from that camera. A ZIP of models shows up to nine of them side by side. Previews cost your workspace nothing.
While the picture is being made, the row says Making preview…. A file that can't be drawn says why after No preview, for example a damaged file or one too heavy to draw; Try again starts it over. The file itself is never affected. A splat built by a Re-angle node gets the picture it was built from. An uploaded splat gets its picture the first time someone opens it in a Re-angle node. Until then the row says Open it in a Re-angle node to make a preview.
3D Models and 3D Splats show only when the project has some. Music is always there. It holds the songs composed in the project and the ones you uploaded, because a song belongs to the whole film.
If your workspace uses Digital Dark, Documents holds files for its agents: a brief, a script, a shot list, a spreadsheet or notes (PDF, Word, Excel, text, Markdown or CSV). Press Upload in that section to add some. Each row shows how far reading its text has got: Reading…, Ready, No text found (scanned pages can't be read yet), Too large to read, or Couldn't read this file. Tick Send with every run on a document to send it with every new build and change; you can still untick it for one run.
If your workspace uses Digital Dark, For the agent only sits under any picture, clip or file you uploaded. It takes the file out of your folders, boards and pickers. The file is listed under Documents instead, where the agents can still use it. Show in my assets, on its row there, puts it back. A file that is a take or a delivery stays in your assets. If a node or a past generation already uses the file, it keeps showing there; Root says so, and Done closes the note.
- Open Assets from the project sidebar.
- Drag a new file in, or press Upload.
- Drag it onto the shot it belongs to.
- Click a tile to see it full size, or download it.
Delete is refused, with the reason, for a file an approved take uses, a trained model's file, or a picture in a dataset that is ready. Any other take that used the file keeps its record but loses its preview. A generated take can't be deleted.
Large uploads and folders are switched on for a workspace by the Root team. With them on, a Blender, ZIP, EXR or HDR file can be up to 100 GB. A big file goes up in parts, so a dropped connection carries on from where it stopped instead of starting again. Several files picked at once go up as one upload. Keep the tab open while they upload: leaving the page asks you to stay.
Upload a folder sends a whole folder, or drop one on the page. Every file keeps its path in the folder, so a Blender scene and its textures can be put back together. Files of a type Root can't take yet are listed by type before anything is sent; press Go on to upload the rest, or Stop. A folder of more than 10,000 files goes up in parts of up to 10,000. Hidden system files are left out.
If the page closes while an upload is running, Assets shows a line for it with the date it can still be carried on until, 6 days after it started. Press Carry on. In Chrome and Edge one click lets the browser read the same files again; elsewhere you pick the same file or folder again. Only the parts not yet stored are sent. Cancel stops it. A workspace admin can press Show every member's unfinished uploads to cancel anyone's.
An upload holds its room in the workspace's storage until it finishes or is cancelled, so two uploads can't together go past the plan's storage. A finished folder is one row in Uploaded folders, not thousands of tiles. Open it to see its files by path, with Download for each, and Next 500 files for a long folder. Back to Assets returns here. Delete folder, then Delete, removes every file of it (Keep leaves it). Pickers still offer each file of a folder by its path.
3D models are not tiles. Every 3D model in the film is a row in the 3D Models section below the folders. That includes models made in Root, uploads and, if your workspace uses Digital Dark, its deliveries. The section shows only when the film has some. Each row has Download, and a GLB or glTF row also has Send to 3D scene. One over 25 MB has Download only: it is too large to open in the browser. You can drop a GLB, glTF, OBJ, Alembic, FBX or USD file on the page to upload one there.
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