Where things are
Where each part of the app sits on the screen, page by page.
The left rail runs down the left edge of every page. From the top it holds the Root logo, which goes to Projects, then Explore, Projects, Models, Prompt templates, Community, Billing, Plugins, Feature requests and Tutorials.
At the bottom of the rail are Support chat, Enterprise Support and Settings. The rail shows its labels when you point at it.
Inside a film, the film's sidebar is the column next to the rail. It starts with All projects and the film's name, then Shots, Graph, Apps, Create, Assets, Voice/Music, Models, 3D Scene, Edit, Provenance and Access. On a narrow screen it is hidden.
At the top of that sidebar, All projects goes back to Projects. The film's name there is not a link. Point at it and a pencil appears, which renames the film.
The top bar shows Projects, then the film's name, then the page you are on. On the film's other pages, the film's name there opens its Shots page.
Models in the film's sidebar and in the rail are trained models, which learn a look or a voice from your files. The model you pick in Create or on a node is the one that generates. A 3D model is an object you place in 3D Scene.
Shots shows one sequence at a time, picked at the top of the page. Each shot lists its takes. Click a take to open the take viewer, which covers the whole page.
In the take viewer the picture or clip is on the left and its details are on the right. Esc or the X closes it.
- Under the prompt, the take viewer's buttons are, in order: Download shot + provenance, then Media only, or a JPEG or PNG download for a still.
- Then Save to General assets, Approve, the review status, and Edit / Inpaint for a finished image.
- Then the transform menu, Color / Grade, Hide from list, and Use as starting frame → Video for a finished image.
The Graph has three columns. The node palette is the left column, the canvas is in the middle and the Inspector is the right column. The shot and graph pickers are in the strip at the top.
To add a node, use the palette on the left, or press Tab or right-click an empty part of the canvas to search for one. Right-click a node for its own menu.
Dropping pictures, videos or sound files from your computer onto the canvas uploads each one into a new Reference node. Other files, such as 3D models, are skipped.
A Reference node holds one picture, video or sound clip, never a 3D model. A Reference node's pictures are chosen in the Inspector, on the right, once the node is selected. Its Reference images list has an upload button, this shot's images and a Rest of the project list.
Below that come Training images, Uploaded videos, Uploaded audio and Generated takes, each with its own Rest of the project list. The Graph has no separate Assets panel.
Assets lists folders: General first, then a folder for every shot, even an empty one, then Unassigned. They hold your uploads and generated speech. Generated pictures and clips stay on Shots, unless you save one to General.
Below the folders, 3D Splats and 3D Models show only when the film has some. Music is always there and holds the film's songs, composed or uploaded. 3D Models lists every 3D model in the film: ones made in Root, for example with the 3D Model node, and ones you uploaded. If your workspace uses Digital Dark, its deliveries are there too. Each row has Download, and a GLB or glTF row also has Send to 3D scene. One over 25 MB has Download only: it is too large to open in the browser.
Assets takes pictures, videos, sound files, 3D models (GLB, glTF, OBJ, Alembic, FBX, USD, USDZ) and gaussian splats (PLY, SPZ), dragged in from your computer or picked with Upload. A 3D model may be up to 4 GB, a glTF up to 25 MB. It also takes project files: a Blender .blend, or a ZIP of a project, up to 4 GB. It takes EXR and HDR files too, up to 4 GB, and documents (PDF, Word, Excel, text, Markdown, CSV), up to 4 GB. Pictures, clips and sound land in a folder; a 3D model goes to 3D Models and a splat to 3D Splats. A project file goes to Blender and ZIP files, where you can download or delete it. An EXR or HDR goes to EXR and HDR files, the same way. A browser can't show one directly; when previews are on, Root draws a small picture. A document goes to Documents, the same way; it always downloads, never opens in the browser. An FBX must be binary FBX: export it that way from your 3D app. With large uploads enabled, big files go in resumable parts and Blender, ZIP, EXR and HDR files can be up to the workspace limit (100 GB by default). Whole folders keep their paths. Other uploads go in one piece: if the connection drops, upload them again. Other files are skipped.
To file an upload, drag its card onto a folder.
Create is a single column with two tabs, Image / Video and Voice/Music. The Create button on the Shots page opens the same panel as a drawer.
3D Scene has a strip at the top with the scene picker and New scene. The left column holds the Modeling, Animation, Camera and Rendering panels. The view is in the middle.
In 3D Scene, the film's existing 3D models are listed in the Modeling panel under From project, below Import model. Placed models are listed in that panel's Scene list.
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