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Re-angle node

Step inside a still picture and shoot it again from anywhere you like.

Re-angle turns one still into a place you can move around in. Instead of being stuck with the angle the picture was taken from, you fly a camera through it and take a new shot.

It works in two stages. First you get a 3D splat. The node builds one for you from your picture, or you import a splat you already have. Then you move the camera and capture what you see.

  1. Wire a still picture into the node's init input, or import a splat you already have.
  2. Press Build splat and wait for it to be ready.
  3. Open the node, pick a lens, and fly the camera to the angle you want.
  4. Capture a still, or record a camera move to get a video.
  5. Wire the node into the next node, or drag the capture into a Reference node to use it anywhere else.

The node passes on your latest capture. It never passes on the 3D splat itself, because no image or video model can read one. A still goes on as a picture and a recorded move goes on as a video.

If the splat is built but you have not captured anything yet, the next node will not run. It tells you to open the Re-angle node and capture an angle first. Nothing is charged.

When you build the splat again, the old capture is cleared from the node, because it shows the old scene. It stays in the shot's Images. While the new splat builds, the camera is hidden. You can capture again once it is ready.

Lens sets the focal length, from a wide 12 mm to a tight 135 mm, with buttons for the common lenses. Each keyframe keeps the lens it was set at, so two keyframes at different lenses render as a zoom.

To reuse a splat, press Attach in the Inspector and pick one of the project's splats, or Upload a .ply or .spz file. If the list of splats fails to load, press Retry.

That last step is the important one. A capture becomes an ordinary picture or clip the moment it lands in a Reference node. From there you can send it to Image Gen, Video Gen, Edit Image or anything else.

You pay once to build the scene. After that, every still and every camera move you capture from it is free and unlimited.

Still stuck? Support has the common problems and a way to reach us.